After completing my wireframes and prototype, it was time to move onto the next step: testing my design.
Thankfully, the usability test went really well — there weren’t any major issues, which I was thrilled about! However, during the session, my friend (who was my test user) asked why there was a Start Task button on the home page when the same feature already existed inside the app.
At first, I tried to explain my reasoning, but as I talked it through, I realised it wasn’t actually as efficient as I had thought. Essentially, the user would be going through the same process twice, just from different places — which made it feel a bit unnecessary.
After reflecting on the feedback, I decided to remove the Start Task button from the home page.
Honestly, I think it was the right decision — I had been a little unsure about that feature from the start.
Taking it out hasn’t affected the overall flow or functionality of the app, and I actually think it’s made the design simpler, cleaner, and more focused. Fewer repeated options means less chance for users to feel confused about where to begin, which definitely improves usability.
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Running the usability test was a really interesting experience. Even though I had some practice with usability testing during class, doing it for my own project felt completely different. I tried to follow the research and best practices I’d looked into, but because I was testing with a friend, it was hard to stay completely professional — it would’ve felt unnatural to act too formal. That said, I don't think it impacted the results. I made sure not to give any hints, and I let her explore the app and figure things out on her own. I’m really happy with the feedback I got — especially because she falls right into Poco’s target audience. It was reassuring to hear she liked the app overall, and I’m genuinely glad that she pointed out something I had already been questioning myself. In a way, this experience taught me something important: if I'm doubting a feature, there’s probably a good reason for it. Sometimes, trusting my instinct — especially if something doesn’t feel 100% right — can save time and make the design stronger in the long run.
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